@startuml
sprite $developer_mode [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000008FFFFB00000000BFFFF800000000000000
0000000000000008FFC1000000000CFF8000000000000000
00000000000000008C100000000000C80000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_DEVELOPER_MODE(_alias) ENTITY(rectangle,black,developer_mode,_alias,MATERIAL DEVELOPER_MODE)
!define MATERIAL_DEVELOPER_MODE(_alias, _label) ENTITY(rectangle,black,developer_mode,_label, _alias,MATERIAL DEVELOPER_MODE)
!define MATERIAL_DEVELOPER_MODE(_alias, _label, _shape) ENTITY(_shape,black,developer_mode,_label, _alias,MATERIAL DEVELOPER_MODE)
!define MATERIAL_DEVELOPER_MODE(_alias, _label, _shape, _color) ENTITY(_shape,_color,developer_mode,_label, _alias,MATERIAL DEVELOPER_MODE)
skinparam folderBackgroundColor<<MATERIAL DEVELOPER_MODE>> White
@enduml